![]() ![]() It's our belief that we are neither that game nor that player base. In a game with a niche market, small margins, and dedicated team it is better for us to have a reliable income and not gamble our livelihoods or your play experience on garnering a critical mass of whales.įurthermore we kickstarted our project on the promise of a subscription model and delivering anything else would be disingenuous at best.į2P is a fantastic model for the right game and the right player base. ![]() It still baffles me that some people are so out of touch with reality to consider CSE 'transparent' or that they 'communicate' when the official forums are filled with dozens of unanswered posts of various people, including people who volunteered a lot of time to promote this game for free. The broader your game's appeal the larger pool of customers and the more potential you have for finding a whale. the lie that CSE is transparent or communicates heavily on the forums or in discord. Generally speaking F2P models work because a very small percentage of your users (around 1%) pay enough in microtrans to support the game for everyone else. Free to play isn't "better", it isn't right for every game, and it's our belief that it isn't right for this game. "Don't think about it as a one-model-fits-all kind of situation. The Group for all Camelot Unchained Enthusiasts Support Camelot Unchained now at Kickstarter : Official Camelot Unchained Site Camelot Unchained Kickstarter. Both Crowfall and AO have a "premium" status that basically gives you experience over time with micro-transactions to pay to progress, whereas CU will be a flat subscription fee most likely somewhere between Runescape and World of Warcraft.ĮDIT: This quote is from one of the CSE developers of Camelot Unchained, Definitely something to keep an eye on for the future.Ĭamelot Unchained is the mmo I'm hoping I can play for a long time and in large part for it's subscription model. It does look decently polished for the alpha stage, but we are still far from knowing what this game will truly be. They are even creating their own in house engine to run the game on.Īttached below are the links to the Developer's website and the official game website.Crowfall certainly has ambition and they might just pull it off. ![]() With less than 21 days remaining, $1million has been raised.The Developers are trying to get as much coverage out there for this game as its looking to push the boundaries of the traditional mmo with no pve just pure tri realm vs realm warfare with hundreds of ppl fighting over castles with catapults, trebuchet, rams. If the target is reached he will know he had enough audience wanting the game and will risk his own money and a few million of private backers money. The creator Mark Jacobs is willing to put $2million dollars of his own money into the development if he gets enough public support/interest on with $2million in public pledges. If they can even make a working MMO on that that would be incredible. The lead creator for dark ages of Camelot and also war hammer online, split from the big companies to create his own company and he is now trying to get a new vision of Dark Ages of Camelot off the ground with the help of kickstarter. Camelot Unchained will probably reach 2-3 million bucks on kickstarter, probably throw in some Mark Jacobs cash money but thats about it. This is the successor of the HUGE hit mmo Dark Ages Of Camelot. There is currently a kickstarter project looking for backers by the name of Camelot Unchained. ![]()
0 Comments
Leave a Reply. |